Horror can be quite hard to portray but usually the less you show the more effective it is, nothing can beat what's in you head.
This was an exercise in trying to set up one simple scene and just place the camera in several key locations to suggest progression in the storytelling; with the exception of the 2 last frames (where the creature moves slightly) all assets never changed positions. All in an effort to maximize my work flow. Besides that, the process is quite simple, some basic renders with simple materials and intense paint overs of them.