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Lunar Rover

Early exploration of the Moon Rover for Ad Astra. The first assignment I did on the project. It was a good example of trial and error on what is the appropriate design language for the project. Cool designed elements were the wrong direction. Looking back on these wish I had more time finish them.
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Developed at the ILM Art Department
Ad Astra 2019 © 20th Century Fox

Inside the Moon Rover POV driving through the dark-side of the Moon.

Inside the Moon Rover POV driving through the dark-side of the Moon.

Rover traveling trough the lunar landscape. The director James Grey wanted whenever we could push the contrast of the human scale against the cosmic one.

Rover traveling trough the lunar landscape. The director James Grey wanted whenever we could push the contrast of the human scale against the cosmic one.

Rover design. Certainly infused this one with some sand buggy elements. The final approved design was done by Evan Whitefield and Russell Story.

Rover design. Certainly infused this one with some sand buggy elements. The final approved design was done by Evan Whitefield and Russell Story.

A more practical approach rather than a refined one was one of our design rules.

A more practical approach rather than a refined one was one of our design rules.

A clear example of what the director didn't want. The rover was the first assignment the whole team did so doing these sketches instantly put everyone in the right direction of what not to do.

A clear example of what the director didn't want. The rover was the first assignment the whole team did so doing these sketches instantly put everyone in the right direction of what not to do.